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  • COLAB Art and Architecture, Bangalore Two-person show with Christoph Schäfer, who lives and works in Hamburg, Germany. Not long ago, architectural modernism presented the glass facade as equivalent to participation and empathy with the
  • Gregory Lasserre and Anais met den Ancxt are two artists who work together as a duo under the name Scenocosme (www.scenocosme.com). They live in France. They develop the concept of interactivity in their artworks by using multiple kind of
  • Poulin, Marie-Claude. Sensing the links- Creating art work with new media and dance In Program to Perform- Exploring Dance and New Media, edited by I. Berg and A. Hansen, 86-92. Oslo: Oslo School of Architecture and Design and Dance Information
  • Misiano Viktor. Progressive Nostalgia. Prato, Italy: Centro per l'arte contemporanea Luigi Pecci, 2007.
  • Progressive Nostalgia -
    Event: Progressive NostalgiaInstitution: Centro per l’Arte Contemporanea Luigi PecciComment:
  • Dildomatic Opera -
    Discovering the secrets of nostalgic "circuit bending" it seems that here the drive immediately sadistic turns of its true purpose. The crushing nature of games against child trying to convert sounds, notes and voice stuttering, screaming,
  • Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
  • A Fundação Bienal de São Paulo é uma das mais importantes instituições internacionais de promoção da arte contemporânea, e seu impacto no desenvolvimento das artes visuais brasileiras é notadamente reconhecido. A Bienal de Artes, seu mais importante
  • DEFENDEX-ESPGX -
    The DEFENDEX-ESPGX is an interactive art object that combines real-time audio and video synthesis processing with physical interaction. The DEFENDEX-ESPGX is designed to simulate the look and feel of 1950's technology. The content draws on nostalgic
  • During the initial years of the development of my work, especially in series such as Parallel, Monochromatic, Conscious/ Unconscious and Technical Recreation I emphasized questions and scenarios based on memory, the relation between conscious and