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  • The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate
  • Andrés Burbano and Esteban García Bravo. Breaking the Navajo Code with Bill Toledo Artnodes. Revista de arte, ciencia y tecnología , no. 16 (2016): 26-33.
  • Andres E Burbano and Esteban García. Desxiframent del codi navajo amb Bill Toledo Artnodes: revista d'art, ciència i tecnologia (2015).
  • Theme: affective turbulence, the art of open systems. DEAF, the Dutch Electronic Art Festival, is a biennial international and interdisciplinary festival organized by V2_ in Rotterdam (NL) which showcases crossovers between art, technology and
  • Andrés Burbano and Esteban García Bravo. Konrad Zuse: enabler of computational arts? Archiving and Questioning Immateriality , no. 190 (2016).
  • medi@terra 2006 -
    medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
  • Currently Director of NEoN Digital Arts. NEoN Digital Arts (SCIO) aims to advance the understanding and accessibility of digital and technology-driven art forms and to encourage high quality within the production of this medium. NEoN has organised
  • Esteban García Bravo and Angus G Forbes and Vetria L Byrd and Andrés Burbano. The interactive image: a media archaeology approach Leonardo 4, no. 50 (AUGUST 2017): 368-375.