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  • Abandoned
    Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • Henderson, Linda Dalrymple and Bruce Clarke, ed. From Energy to Information: Representation in Science and Technology, Art, and Literature. Stanford: Stanford University Press, 2002.
  • Shanken, Edward A.. Cybernetics and Art: Cultural Convergence in the 1960s In From Energy to Information: Representation in Science, Technology, Art, and Literature, edited by Linda Dalrymple Henderson and Bruce Clarke, 255-277. Palo Alto, CA:
  • Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
  • Mereilles, Isabel. Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations. Beverly, MA: Rockport, 2013.
  • Sandor, Ellen and Janine Fron and K Greiber and Fernando Orellana and Stephen Meyers and Dana M. Plepys and M. Dolinsky and M. Dastagir Ali. Collaborative Visualization: New Advances in Documenting Virtual Reality with IGrams Proceedings of the
  • Berlot, Uršula. Pictorial Abstractions: Visualizing Space in the Eras of Modernism and Information AR / Architecture Research I/2018 “Correspondences”. Ljubljana: Faculty of Architecture, University of Ljubljana (2018).
  • Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
  • Geolocative performance simultaneously staged in the street and in the theater. The public sits in a tent, on which text messages of an urban passer-by / actor are manipulated by movements of a dancer outside the tent. Surveillance technologies, GPS