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Blast
1991
-
1996
From its beginning in 1990, Blast has set out to explore contemporary texts and images and their accompanying practices of reading, viewing, and authoring. Blast has conducted these explorations in terms of a publication, investigating the changing
Morel´s Panorama
2003
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2003
Digital video installation Custom-made panorama camera, PC, data projector, Macintosh, loud speakers In Morel's Panorama, imagery fed from a panoramic camera (installed in the centre of the gallery) is mapped onto a rendered cylindrical image
ANGELS
1989
-
1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
Liquid Views
1992
-
1992
video
LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
Trace Encounters
2004
TraceEncounters is a social network tracking and visualization project. It was debuted September 3 in Linz, Austria at the 2004 Ars Electronica festival. White circles connect cliques of size greater than 3 when the user clicks the 'Find cliques'
Where are you from?-Stories. Version 09
2009
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2009
Where are you from?_Stories / Version 09 Date: 2009 Materials: interactive media installation. Measurements: variable (black box) Other information: Group exhibition held at: Espacio Fundación Telefónica, Buenos Aires, Argentina, July 8th –
Imagining the Self
2002
Willet, Jennifer. Imagining the Self Affective Encounters (2002): 285-295.
Art’s a Trip: Chance Encounters, 7th & Metro Subway Station
2002
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2002
Event: Art’s a Trip: Chance Encounters, 7th & Metro Subway StationInstitution: Metro Art - MetroComment:
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
FemCity
2002
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2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
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