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Virtual Sculpture
1981
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
Jules Verne
1985
A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first
Panoramic Navigator
1997
video
The Panoramic Navigator is a uniquely new interactive multimedia information terminal that embodies patented augmented reality technologies developed at the ZKM Center for Art and Media in Karlsruhe, Germany. The Panoramic Navigator allows the
Net.Art Browser
1999
video
The Net.Art Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet with the museum tradition of wall mounted images. While painting, cinema and TV construe images inside a
Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
Julian Stadon
I am an Australian Artist and Transdisciplinary Integration Expert Working Across Academia, Cultural and Private Sectors. Focussed on Augmentation Aesthetics, Bio-Digital Entanglement & Interactivity, Food Futures & Sustainability. I currently
Augmented Fish Reality
2004
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2004
video
Augmented Fish Reality is an in process interactive installation of rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication. These could best be termed as biocybernetic sculptures that allow Siamese
Time Capsule: Eduardo Kac on telepresence in memory, corporeality, and augmentation
2021
Kac, Eduardo and Samantha Mealing and Rachel De Joode and Herbert Gmoser. Time Capsule: Eduardo Kac on telepresence in memory, corporeality, and augmentation Archive of Digital Art.
Zoran Poposki
My work is transdisciplinary and explores cultural translation, liminality, identity, and public space through a number of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking,
NTAV POCKET CAVE
2004
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2009
video
The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
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