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  • ...Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
  • ...Davies, Char. Changing Space: Virtual Reality as an Arena of Being In The Virtual Dimension: Architecture, Representation, and Crash Culture, edited by John Beckmann, 144-155. New York: Princeton Architectural Press, 1998.
  • ... is currently a full professor at the Academy of Fine Arts of Frosinone, where he teaches Aesthetics of New Media, Digital Culture, Multimedia Languages, and Media Design. Chierico is also an adjunct professor at Politecnico di Milano, where he teaches the...
  • ... concerned with investigating the relationship between developments in the ‘life' sciences and technology with changes in culture, society and language. Her work is mainly in time-based and digital media, intricately re-working and re-processing to...
  • ... Reality: Touch and Self-Movement in the Work of Char Davies Critical Matrix: The Princeton Journal of Women, Gender and Culture 12, no. 1-2 (2001): 112-147.
  • ...Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
  • ... contributions to contemporary forms of Art. Her actions are related to international collaborations such as at MIT – Camera Culture/CNPq,Advisory Board of the Program MediaAC, Department for Image Science (Danube University Krems), and CEAVVE DD OCADU in...
  • ...Grau, Oliver. Integrating Media Art into Our Culture - Art History as Image Science Fu-Jen Historical Journal (2006): 553 - 570.
  • ... of the NewTechLab at Temple University, Philadelphia, d'Agostino's books include: Transmission: toward a post-television culture, The Un/Necessary Image. and TeleGuide-including a Proposal for QUBE. He is also a contributor to Illuminating Video, and...
  • ...Grau, Oliver. Integrating Media Art into Our Culture - Art History as Image Science a minima 13 (2005): 114-123.