Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
74
75
76
77
(current)
78
(more)
488
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Senseboard
2000
-
2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Bricks
1995
-
1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
Interaktive Echtzeit – Computerinstallation auf der Light Emotions in Hannover
1996
Sommerer, Christa and Laurent Mignonneau. Interaktive Echtzeit – Computerinstallation auf der Light Emotions in Hannover In Licht International: Planung – Design – Technik – Handel, , 206-207. München, DE: Pflaum Verlag, 1996.
Wo realer und virtueller Raum verschmelzen
2016
Schreiber, Susanne. Wo realer und virtueller Raum verschmelzen Handelsblatt (September 2016).
Keep Hope Alive Block Party
2013
-
2013
Whenever the inequitable distribution of resources crosses into territories once thought impossible, Critical Art Ensemble (CAE) has responded with a public party to highlight the achievements of various oligarchies and plutocracies in a manner that
Can you see me now?
2003
-
2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
Mobile Feelings l
2002
-
2003
video
2002/03 tangible communication device "Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile
Videorama Festival 2023: "Solid Landscape", 19.04min / 2022
2023
-
2023
In Solid Landscapes verbildlicht die Künstlerin das unablässige Wachstum von nutzbaren und produktiven (Anti-)Landschaften, indem sie Zeugnisse für den dramatischen Wandel reproduziert und vervielfältigt, der weltweit in zunehmendem Maße vonstatten
The Red Horse Is Leaving
2018
-
2019
Erika Batdorf creates a portrait of her mother, Thaya Whitten, a painter who toured Canada in the 60’s doing controversial performance art. Through the use of biosensors, this interactive theatrical two-hander explores the meeting point of madness
ComTouch
2001
-
2002
ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
1
…
(more)
74
75
76
77
(current)
78
(more)
488