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  • Senseboard -
    Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
  • Bricks -
    Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached” to virtual
  • Sommerer, Christa and Laurent Mignonneau. Interaktive Echtzeit – Computerinstallation auf der Light Emotions in Hannover In Licht International: Planung – Design – Technik – Handel, , 206-207. München, DE: Pflaum Verlag, 1996.
  • Schreiber, Susanne. Wo realer und virtueller Raum verschmelzen Handelsblatt (September 2016).
  • Whenever the inequitable distribution of resources crosses into territories once thought impossible, Critical Art Ensemble (CAE) has responded with a public party to highlight the achievements of various oligarchies and plutocracies in a manner that
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
  • 2002/03 tangible communication device "Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile
  • In Solid Landscapes verbildlicht die Künstlerin das unablässige Wachstum von nutzbaren und produktiven (Anti-)Landschaften, indem sie Zeugnisse für den dramatischen Wandel reproduziert und vervielfältigt, der weltweit in zunehmendem Maße vonstatten
  • Erika Batdorf creates a portrait of her mother, Thaya Whitten, a painter who toured Canada in the 60’s doing controversial performance art. Through the use of biosensors, this interactive theatrical two-hander explores the meeting point of madness
  • ComTouch -
    ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video