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  • Deep Contact -
    The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
  • Mediated Encounters -
    Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
  • In Conversation -
    In November 1997, on Duke Street in Brighton, passers-by encountered an animated mouth projected onto the pavement. Through loudspeakers they could also hear a voice trying to strike up a conversation (the voice was made up of text to speech
  • Delvaux's Dream -
    Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
  • Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to investigate the
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total
  • sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience. Using voice
  • in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
  • Generative art "en plain air": In four squares appearing on the computer screen the viewers of remote impressionist art (2006) see cutouts from heaven above not closer defined places on this world: grey, blue, black white and every shading you can