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Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
'Archive Ethics' given at 'Turn to the Archive! Ethics and theMaking, Encountering, Imagining and Missing of the Archive' symposium
2015
Event: 'Archive Ethics' given at 'Turn to the Archive! Ethics and theMaking, Encountering, Imagining and Missing of the Archive' symposiumInstitution: Royal College of ArtComment:
Art, Eco-aesthetics and Cosmopolitics
2022
Alvaro, Sandra. Art, Eco-aesthetics and Cosmopolitics In Green Revisited. Encountering Emerging Naturecultures in Art and Research, edited by Jeans Hauser and Kristin Bergaust and Raitis Smits and Rasa Smite, 217 - 236. : RIXC, 2022.
Portrait on the Fly - Digital Prints
2015
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2015
Portrait on the Fly - Digital Prints Portrait Series © 2015, Laurent MIGNONNEAU & Christa Sommerer A single photography of a real fly is used as printed dots to represent the portrait of media artists, writers and curators we encountered physically
Die Sprache der Dinge
1998
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1998
Die Sprache der Dinge is an archive of personal memorabilia presented on a conveyor belt-like 'shelf' on the black monitor screen, and able to be arranged according to numerous objective criteria. Associative spoken texts accompany each
In Conversation
1997
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1997
In November 1997, on Duke Street in Brighton, passers-by encountered an animated mouth projected onto the pavement. Through loudspeakers they could also hear a voice trying to strike up a conversation (the voice was made up of text to speech
Equivalents II
1992
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1992
The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
Deep Contact
1986
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1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
Mediated Encounters
1996
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1996
Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
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