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  • ...In the FILE 2002 - electronic language international festival are exposed hundreds of interactive works. Most of them are online works, web art, net art, VRML, hypertexts, artificial intelligence, simulations and others. To see the 2002 works you can click at "FILE...
  • ... and mythologies. The project is elastic and can be presented in many ways, as Net Art project (from 2004-2007), as an interactive installation in gallery space (2005-2006), etc. It can be adjusted for multiply persons. The project was built at the old...
  • ...Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound and body of the...
  • ...Ken Rinaldo is internationally recognized for interactive art installations developing hybrid ecologies with animals, algorithms, plants, and bacterial cultures. His art/science practice serves as a platform for hacking complex social, biological, and machine...
  • ...STANDARDS AND DOUBLE STANDARDS is an interactive installation that consists of fifty fastened belts that are suspended at waist height from servo motors on the ceiling of the exhibition room. Controlled by a computerized tracking system, the belts rotate automatically...
  • ... Installation), MIT (Master of Science in Visual Studies), and the University of Wales (at the Center for Advanced Inquiry in Interactive Art) for his PhD. He is currently working on a new book – From the Architecture of Ideas: The Life and Work of Ranulph...
  • ... Initiated in 2016 by the artists Maurice Benayoun and Tobias Klein, The Brain Factory is a multi-layers project including interactive installations, reified abstractions becoming physical sculptures, appraisable forms becoming tokenized values[2]. Between...
  • ..."In the white darkness“ is an interactive internet-art-piece about memory. The work was created by Reiner Strasser in collaboration with M.D. Coverley (Marjorie Coverley Luesebrink) over a period of 9 months in 2003/04. It assimilates and reflects the experience with...
  • Cheap Imitation -
    ... image is projected apporoximately life size (such that the nude is life-size) on a wall of the gallery. Each facet is interactive, ermerging from darkness only when there is movement in front of that facet's exact location in the painting. If...
  • ...The interactive 3D virtual reality installation "The Travels of Mariko Horo" is a reverse Marco Polo fantasy imagining the fictitious Mariko Horo as a Japanese time-traveler searching for the Western Paradise of Buddhist mythology, the Isles of the Blest floating in...