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  • ... is Visiting Professor at Goldsmiths College, department of Art and Computing, London; teaches Contemporary Art and Digital Culture at the Faculty of Arts and Social Sciences, Sabanci University, Istanbul; and is Editor in Chief of the Leonardo Electronic...
  • ... arts from the University of Bern and the University of Applied Sciences Bern, Switzerland in 2017. He received his BA in culture & Art, and his MA in Media-Arts from the faculty of Art Education, Helwan University, Cairo, Egypt in 2008 and 2011...
  • ... to a generation of artist that enriched the presentation of the medium of video. Operating in a realm between popular culture and media art, his works reveal a wealth of audiovisual intensities and suggestive powers, and with complex imagery and...
  • ...Mel Alexenberg is an artist, educator, writer and blogger working at the interface between art, science, technology and culture. His artworks explore interrelationships between the networked world and spirituality, postdigital art and Jewish consciousness, space-time...
  • ...Penny, Simon. Virtual Reality as the End of the Enlightenment Project In Culture on the Brink: Ideologies of Technology, edited by Gretchen Bender and Timothy Druckrey and NY Dia Center for the ArtsSeattle: Bay Press, 1994.
  • ...Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
  • ... she is editor of seLecT magazine and the author of many books and articles about the contemporary nomadism and digital culture practices.
  • ... currently manager & curator at servus.at, an association dealing with open source internet infrastructure and online art and culture. He organizes the community festival AMRO Art Meets Radical Openness since 2018. He teaches at the Willem de Kooning Academy...
  • ... a particular focus on the social and political aspects of technology. It confronts a media saturated world in which popular culture rules, using video, computers, performance, installation, mobile and online technologies to ask questions about the...
  • ...Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.