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  • ... reformed and reversed; it embodies social and political acts and issues; it becomes a tool for activism; it mingles the virtual and the real; it revitalizes other disciplines; play can be misused and exploited; while stereotypes are challenged,...
  • Gogol Chat -
    ... chat where this fictitious character lives. But contrary to the usual chatterbots, it cannot be considered as purely virtual. Gogol IS the web. He parses your words, mixes them with the whole web, digests and spits back. After the completion of...
  • EAT -
    ...EAT is an art installation about consumption. It was produced as a class project for Michael Naimark's "Virtual Environments" class in 1989 at the San Francisco Art Institute where it received an SFAI Spring Show Gold Award. EAT is a short single-user experience,...
  • ...The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a landscape mathematician....
  • ... Wireles, Full Body Interaction with Autonomous Agents Multimedia Systems - Special Issue on Multimedia and Multisensory Virtual Worlds 5, no. 2 (March 1995): 105-112.
  • ... TV construe images inside a fixed frame, the notion of 'augmented reality' that accompanied the development of the virtual reality technologies offers the new paradigm of a mobile viewing window that reveals images that are spatially embedded in...
  • ...The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a landscape mathematician....
  • ... designer and Project Co-ordinator of a new Interactive art centre in Cordoba, Spain called CICOV (Centro Interactivo Cordoba Virtual).
  • ... focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry experience also includes Atari, Paramount, and his own companies Telepresence...
  • ... unusual tour. The strange mode of navigation not only changes the course of events, but also the structures of perception in virtual space. The Freud-Lissitzky Navigator grew out of conversations about a problem that Klein had been wrestling with since 1995:...