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Gregory Lasserre & Anais met den Ancxt - Scenocosme
Gregory Lasserre and Anais met den Ancxt are two artists who work together as a duo under the name Scenocosme (www.scenocosme.com). They live in France. They develop the concept of interactivity in their artworks by using multiple kind of
House of Impressions. Classics and Contemporary of Media Art
2016
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2016
2016 Pushkin Museum House of Impression exhibition (26.05.2016 – 30.09.2016) Curator: Olga Shishko & Elena Rumyantseva Featuring: Chantal Akerman (Belgium-France), Tatiana Akhmetgalieva (Russia), Mona Hatoum (USA), Marianne Heske (Norway), Nan
Progressive Nostalgia
2007
Misiano Viktor. Progressive Nostalgia. Prato, Italy: Centro per l'arte contemporanea Luigi Pecci, 2007.
Progressive Nostalgia
2007
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2007
Event: Progressive NostalgiaInstitution: Centro per l’Arte Contemporanea Luigi PecciComment:
Dildomatic Opera
2011
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2011
Discovering the secrets of nostalgic "circuit bending" it seems that here the drive immediately sadistic turns of its true purpose. The crushing nature of games against child trying to convert sounds, notes and voice stuttering, screaming,
Amy Youngs
Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
back forward rewind – online exhibition for the 20th Anniversary of MediaArtLab
2020
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2020
Curators: Olga Shishko and Elena Rumyantseva Participating artists: Tanya Akhmetgalieva (Russia) The Blue Soup (Russia) Alexandra Dementieva (Russia/Belgium) George Drivas (Greece) Omer Fast (Israel) William Hooker and Phill Niblock (USA) JODI
DEFENDEX-ESPGX
2004
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2006
The DEFENDEX-ESPGX is an interactive art object that combines real-time audio and video synthesis processing with physical interaction. The DEFENDEX-ESPGX is designed to simulate the look and feel of 1950's technology. The content draws on nostalgic
Carolina Montejo
During the initial years of the development of my work, especially in series such as Parallel, Monochromatic, Conscious/ Unconscious and Technical Recreation I emphasized questions and scenarios based on memory, the relation between conscious and
HORTUS DIGITALIS
2022
This Augmented reality video is an early short version of the video installation 'Hortus Delicarium'. Its about the dilemma between our changing perception of reality through the interference of emerging technologies and our demand for nostalgy,
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