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Values at Play in
Digit
al Games
2014
... Nissenbaum. Values at Play in
Digit
al Games. Cambridge, MA:...
Peristrephic Pleasures, or the Origins of the Moving Panorama
2004
... of the Moving Panorama In
All
egories of Communication:... Concerns from Cinema to the
Digit
al, edited by Jan Olsson and John...
On the Origins of the Virtual Museum
2010
... Virtual Museum In Museums in a
Digit
al Age, edited by Ross Parry,...
kondition pluriel
... at the intersection of inst
all
ation and live performance, where... kondition pluriel is an interdisciplinary
digit
al performance group founded by...
Lia
... been creating
digit
al art, inst
all
ations and sound works. Her work... 1995, she has been creating
digit
al art, inst
all
ations and sound...
Art of Virtual Bodies
1998
...zyński, Ryszard W.. Art of Virtual Bodies
Digit
al Creativity 9, no. 1 (1998):...
Literary Art in
Digit
al Performance: Case Studies and Critical Positions
2009
...Ricardo, Francisco. Literary Art in
Digit
al Performance: Case Studies and Critical...
Windows and Mirrors: Interaction Design,
Digit
al Art, and the Myth of Transparency
2003
... Mirrors: Interaction Design,
Digit
al Art, and the Myth of...
Pain Games. Pain as sensory stimulus in the context of videogame-based
digit
al art
2007
... the context of videogame-based
digit
al art artnodes , no. 7 (2007):...
All
ison Kudla
... and present experiences that
all
ow us to understand our selves and... of Washington’s Center for
Digit
al Arts and Experimental Media...
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