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Velvet-Transcode
2010
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2010
video
Velvet-Transcode is a work of electronic art conceived to perform a "digital artistic study" of the milestone album The Velvet Underground & Nico. The record has been disbanded and reconstituted as a digital form made up of audio tracks fragments,
Cinema-Transcode
2011
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2011
video
Device built to explore film materials originally conceived as linear analog forms that once beeing digitized become susceptible to manipulation through the programming process. This is a machine that allows the user, through interaction with a
Rectilinear Displacement
2014
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2014
Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
News Wheel
2015
News Wheel is a mobile app that coins random phrases from nine different news sources. The user can stop the wheel and modificate the result for his own desire.
Pulse
1999
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1999
Together the two projects, "p-Soup" and "Pulse", offer an experience of the special saturation and hue of monitor colours in varying combinations and continuous movement. The automation of image production is a fascinating dream born out of the
steamingmedia.org
2002
video
Two fully functioning saunas are linked via the Internet, equipped with media streaming and interactive video tools. Though perhaps on different continents, the two saunas position their users in almost identical physical states, in a sense closer
eyesoflaura.org
2006
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2006
In Irvin Kershner's movie "Eyes of Laura Mars" from 1978, photographic artist Laura Mars experiences visions of the murder of her friends and colleagues as seen through the eyes of the murderer. The protagonist of Janet Cardiff's internet
Global User Interface (Soft Cinema Edition)
2002
Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
Conversations @ the Studio
2005
video
Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
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