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  • Day of the Figurines -
    Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by Blast Theory, SICS - Swedish Institute of Computer
  • Bill Viola has been instrumental in the establishment of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of technology, content, and historical reach. For 40 years he has created videotapes,
  • Baltrusaitis, Jurgis. Imaginäre Realitäten: Fiktion und Illusion als produktive Kraft. Köln: DuMont, 1987.
  • Esposito, Elena. Fiktion und Virtualität In Medien, Computer, Realität, edited by Sybille Krämer, 269-296. Frankfurt/ Main: Suhrkamp, 1998.
  • Survey of Prints -
    In 2003 the Museum purchased Atlas Procession I, a print by William Kentridge, the first work by this internationally renowned South African artist in the SCMA collection. This fall, Kentridge is the subject of a major exhibition at SCMA, William
  • Kittler, Friedrich Adolf. Fiktion und Simulation I In Ars electronica: Philosophien der neuen Technologie, edited by Ars Electronica, 57-80. Berlin: 1989.
  • Relazioni Emergenti -
    It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
  • This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the
  • Ryota Matsumoto (松本良多) is an artist, writer, and architect based in New York and Tokyo. Born in Tokyo, he was raised in Hong Kong and Japan. He received a Master of Architecture degree from University of Pennsylvania in 2007 after his studies at
  • egoscope -
    egoscopio engaged new subjectivity formats, reception amidst processes of entropy and acceleration, and transformation of the interface into the message, exploring the context of confusion between art, advertising, and information that digital