Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
744
745
746
747
(current)
748
(more)
1037
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
MIC Exploration Space
1996
-
1997
video
"MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time
On the North Pole Looking East
1990
-
1990
A frame from the stereo animation A Volume of 2- Dimensional Julia Sets. This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space
Point of Departure
1992
-
1992
Point of Departure was commissioned for the Spanish Pavilion at the 1992 Seville World Expo in Spain, this work was part of a 60 minute multimedia performance titled Memory Palace. Vast familiar landscapes, simulated on the computer, span over
Variations 504
Variations 504 is an interactive music installation that engages viewers by allowing them to control the music they hear by interacting with the sculpture. It consists of an array of balls, tubes and cubes. By moving the balls, participants can mix
Connexio: an optical-electronic life for images
1990
-
1990
video
The installation comprises two environments. The first one is darker with light directed towards the inert enlarged photographic images on the wall of the room which is cut in the center by four metallic columns with luminous screens where six video
Cyber Necktie
1998
-
1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Image To Paul Klee
1989
-
1989
Length: 4min. 30sec. Electronic frequencies determine certain computer generated patterns and at the same time the movement of sand particles. The videographic inteference of these two images creates a poetic aspect akin to certain works of Paul
The Preservation of Entropy
2001
-
2001
A time-based work on decay and energy presented in 6 museum vitrines arranged in a triangle, containing 3 alchemical flasks of acid, alakaline and base each with 3 rods of copper, iron and aluminium connected to 3 old IBM Dos computers, their
Dreamgenerator
2002
-
2002
Dreamgenerator 4 ( detection, transformation, 3D generating ) reacts and transform according to events (sound, motion , light) within the building at Lärarhögskolan in Stockholm. The result is a real-time generated 3D world/model that transforms
IDfone
2005
-
2005
Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
1
…
(more)
744
745
746
747
(current)
748
(more)
1037