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Virtual theatres. An Introduction
2004
Giannachi, Gabriella. Virtual theatres. An Introduction. London/New York: Routledge, 2004.
They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones
2004
Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective
2004
Kusahara, Machinko. From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective In Migrating Images, edited by Peter C. Seel and Petra StegmannBerlin: House of World Cultures: 2004.
Gamma und Amplitude. Medien und kunsttheoretische Schriften
2004
Weibel, Peter and Rolf Sachsse. Gamma und Amplitude. Medien und kunsttheoretische Schriften. Berlin: Fundus, 2004.
Creative Code
2004
Maeda, John. Creative Code. London: Thames&Hudson, 2004.
pOes1s: Ästhetik digitaler Poesie / The Aesthetics of Digital Poetry
2004
Block, Friedrich W. and Christiane Heiback and Karin Wenz. pOes1s: Ästhetik digitaler Poesie / The Aesthetics of Digital Poetry. Ostfildern: Hatje Cantz Verlag, 2004.
Interaktion, Partizipation, Vernetzung: Kunst und Telekommunikation
2004
Arns, Inke. Interaktion, Partizipation, Vernetzung: Kunst und Telekommunikation http://www.medienkunstnetz.de/themen/medienkunst_im_ueberblick/kommunikation/5/ [18.08.2015].
Gameboy UltraF_uk
2004
Tom Corby. Gameboy UltraF_uk Novas Medias (new medias) file 2003 (2004): 114-115.
Ars & Machina. Electrografía Artística en la colección MIDE
2004
ALCALÁ MELLADO, José Ramón. Ars & Machina. Electrografía Artística en la colección MIDE. Santander: Fundación Marcelino Botín, 2004.
Video: Primera etapa. El vídeo en el contexto social y artístico de los años 60/70.
2004
Baigorri, Laura. Video: Primera etapa. El vídeo en el contexto social y artístico de los años 60/70.. Madrid: Brumaria 4. Asociación Cultural Brumaria, 2004.
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737
738
739
740
(current)
741
(more)
1471