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  • Gianetti, Claudia. Ästhetik des Digitalen. Vol.1. SBN 3-211-00571-4, 1 th ed.ien Ney York: Springer Wien Ney York, 2002.
  • Blome, Gabriele and Monika Fleischmann. netzkollektor und Mobile Unit – Zwei Module zum Aufbau eines Online-Archivs zur aktuellen digitalen Kultur im Rahmen von netzspannung.org. Konferenzband EVA 2002. BerlinElektronische Bildverabeitung & Kunst,
  • Territorism - video
    Dynamic video projection Project for the facade of Kunsthaus Bregenz (AT) Assistance: Patricia Köstring Sound: Nico Kirisits Post-production: Peter Koger, Manuel Maxl Recording and projection: Mäser digital media/Daniel Flatz Performer
  • Escher Girl -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Pigment Inks on cotton rag substrate or Light Jet digital photo prints. (Also available larger custom sizes or NFT by special order) Date created: March 2002 Victor: This is a portrait of a woman who
  • Uršula Berlot, (b. Ljubljana, 1973) studied philosophy at the Faculty of Arts for two years, then painting at the Academy of Fine Arts, University of Ljubljana, and at the Ecole Nationale Supérieure des Beaux-Arts in Paris. She received her PhD in
  • Nigel Helyer (a.k.a. Dr Sonique) is an Australian based Sculptor and Sound Artist with an international reputation for his large-scale sonic installations, environmental sculpture works and new media projects. His practice is actively
  • Lindner, Martin. Kunst im Gentech-Zoo Gegenworte. Zeitschrift für den Disput über Wissen 9 (Spring 2002): 71-74.
  • Watts, Judy. Experimental Design and Testing of Visualization in Data Mining Profiles in Research, UCSB (2002).
  • Territorism II -
    Dynamic video projection 'Territorism II' was conceived in 2005 as an indoor version of the video projection 'Territorism' at the Kunsthaus Bregenz (2002). It was shown for the first time as part of the exhibition In the line of flight in the China
  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming