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  • The European Media Art Festival was held under this name for the first time in the European Film and Television Year of 1988. The concept envisaged offering visitors and participating artists an informative programme by jointly presenting different
  • Laser-cut and digital print on plexiglass, projected light variable dimensions Photosensitive images are based on microscopic images of the nanoparticles of a magnetic fluid’s crystallized structure. Digitally processed and laser-treated images of
  • Homo Insectus an interactive installation Developed for the Ullens Foundation © 2020, Laurent MIGNONNEAU & Christa SOMMERER Insects are an essential element of the biosphere. However, due to pollution and the widespread use of chemicals, many insect
  • Temos uma Questão! -
    In preparation for hosting the 2016 Olympic Games, Brazilian officials promised to clean up Guanabara Bay, where sailing, rowing and windsurfing competitions will be held. The water is heavily polluted, with nearly 70% of Rio de Janeiro’s untreated
  • [in time time] -
    [in time time] is an installation involving large digital prints and two new media works: a split-screen video titled [8-bits], and a context aware, interactive installation titled [ping-pong-flow]. The pieces are bound together by their related
  • I'm sorry I made you feel that way (2023) by Martina Menegon is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves.
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • In Sound Mind -
    Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
  • Allen, Rebecca and G. M. Reger and A. A. et. al. Rizzo. Effectivness of Virtual Reality for Attentional Control to Reduce Children's Pain During Venipuncture In 2nd International Workshop on Virtual Rehabilitation, edited by G.C. Burdea and D.