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  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Lorna - video
    LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
  • Wittwer, Samuel and Mark Gisbourne, ed. B.A.R.O.C.K. Artistic interventions in the Caputh Palace. Editor: Stiftung Preußische Schlösser und Gärten Berlin-Brandenburg. https://edition-cantz.com/produkt/b-a-r-o-c-k/?lang=en. Vol.1. -, - th
  • Wittwer, Samuel and Mark Gisbourne, ed. B.A.R.O.C.K. Artistic interventions in the Caputh Palace. Editor: Stiftung Preußische Schlösser und Gärten Berlin-Brandenburg. https://edition-cantz.com/produkt/b-a-r-o-c-k/?lang=en. Vol.1. -, - th
  • "(Perception is) The Master of Space" is a variation of "Very Nervous System". String, hanging from the ceiling at 1/2 meter intervals, was used to establish the edges of the perceptual field of the system's camera and its shadows. The camera
  • Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotics as Artistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
  • Walk Münster -
    Walk Münster, Park I Location: Münster inner city The artist has created for the exhibition visitor an individual Walkman-tour through the inner city of Münster, wherein she draws from the didactic form of guided audio tours. Instead of a
  • In Conversation -
    A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine the boundaries and social
  • Family Portrait -
    Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
  • Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person