Archive Search

  • Nigel Helyer (a.k.a. Dr Sonique) is an Australian based Sculptor and Sound Artist with an international reputation for his large-scale sonic installations, environmental sculpture works and new media projects. His practice is actively
  • Perhaps -
    This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
  • “It suits me well" is a video installation, a recording of a private performative act. After being digitized via Photogrammetry, the artist’s body UV map (the image of the skin and body details that wraps around the virtual model of the body) has
  • Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
  • MONOCOLOR alias Marian Essl is a Vienna based audiovisual artist. He explores the interrelations between sound and image in both performance-based and installation-based works. His fully generative, algorithmically created imagery oscillates between
  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Lorna - video
    LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
  • In Conversation -
    A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine the boundaries and social
  • SCREEN—SPACE -
    The immersion in virtual worlds has become an integral part of various areas of life that confront us with an altered and expanded reality. The boundaries between physical and virtual space are increasingly blurred. It is this phenomenon that the
  • Family Portrait -
    Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this