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All American: Defining Ourselves in a Time of Change
2009
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2009
"All American: Defining Ourselves in a Time of Change" features 13 contemporary artists, both national and regional artists. All ask that same question.
2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art for Monika Fleischmann
2018
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2018
The 2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art is awarded to Monika Fleischmann, a research artist that has contributed to the field of interactive media art since the 1980s to the present day. She has
Source of Energy
2021
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2023
Kombucha SCOBY (a symbiotic culture of bacteria and yeast) is an incredible creature. There are many different myths and legends about this. Even one concerns its extraterrestrial origin. Kombucha is also unique in that it cannot be accurately
MAK Vienna - Museum of Applied Arts - Vienna (Austria) / "Aesthetics of Change" / Curator : Peter Weibel
2017
Event: MAK Vienna - Museum of Applied Arts - Vienna (Austria) / "Aesthetics of Change" / Curator : Peter WeibelInstitution: Ars Electronica Linz GmbH & Co KGComment:
Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
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2011
Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
Virtual Book
2005
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2005
Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
Landslide
2004
video
Landslide, New Media Installation, variable size Custom software, sandbox, pc, projector Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted
Trans Plant
1995
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1996
video
"Trans Plant" is a interactive computer installation, developed by Sommerer & Mignonneau for the Tokyo Metropolitan Museum of Photography and displayed there for a period of 3 years. In "Trans Plant" visitors enter a semi-circled room and become
Perceptual Arena
1993
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1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
Featured Artist Ellen Pearlman
10/2018
.. co-founder of several media art research projects and artist residency programmes, including Art-A-Hack and ThoughtWorks Arts Residency ..
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