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  • Trans Plant - video
    "Trans Plant" is a interactive computer installation, developed by Sommerer & Mignonneau for the Tokyo Metropolitan Museum of Photography and displayed there for a period of 3 years. In "Trans Plant" visitors enter a semi-circled room and become
  • Digital technology has become a medium that has redefined the arts broadening horizons and changing practices. The works in this exhibition explore interactivity and the possibilities opened up by multimedia and electronic technologies to create
  • In a time characterised by the loss of utopia and by major social and political change, creativity was called for – this was where artistic and philosophical concepts became increasingly important for creating new perspectives. Not the answer, but
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • p53 -
    Grinder p53 is a life-printing machine. It is a monument made to reprint life. Hammered into granite the sculpture portrays the entire genetic sequence of the human suicide gene p53. The gene is exposed in a completely reproducible way. With a
  • In 2008, the 21st EMAF explored personal identity in a globalised world. How will the advance of digital technologies change all areas of private and public life? Identity is always a contemporary issue, concerning all areas of society. In
  • We had reason to celebrate: the European Media Art Festival was held this year for the 25th time, and has therefore been presenting the current trends of the international media scene in Osnabrück each spring for a quarter of a century. Of course
  • Curators : Elisabeth Schmuttermeier, Curator, MAK Metal Collection and Wiener Werkstätte Archive Patrick Werkner, Professor and Head of the Art Collection and Archive, University of Applied Arts Vienna Gerald Bast, President, University of Applied
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • Recaos -
    When viewers logged on, the first saw the letter C on the lower right corner of the screen. The letter A appeared above the C, followed by a series of letters O moving upwards. This motion was against the default mode of the videotex medium, which