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Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment
1999
Strauss, Wolfgang and Monika Fleischmann. Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment In European Network for Intelligent Information Interfaces: Community of the Future, edited by Mimo Caenepeel,
Beyond Productivity: Information Technology, Innovation, and Creativity [National Research Council]
2003
Mitchell, William J. and Marjory Blumenthal and Alan S. Inouye, ed. Beyond Productivity: Information Technology, Innovation, and Creativity [National Research Council]. Washington, D.C.: The National Academies Press, 2003.
Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information
2003
Del Favero, Dennis and Neil Brown and Jeffery Shaw and Weibel, Peter. Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. : 2003.
Avidya: Non-Knowledge Production in the scene of Visual arts Practice
2001
Maharaj, Sarat. Avidya: Non-Knowledge Production in the scene of Visual arts Practice In Education, Information, Entertainment - Current Approaches to Higher Artistic Education, edited by Ute Meta BauerVienna: Selene Verlag, 2001.
Inner Voices
2013
Immersive film, specially designed for a fulldome environment. Multiple 3D landscapes modulated by female voices. The physical absence of the performers is materialized here by the pairing of the spatialization of their litanies to the movement of
Intérieur
2011
video
One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
Abandoned
2010
Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
From Energy to Information: Representation in Science and Technology, Art, and Literature
2002
Henderson, Linda Dalrymple and Bruce Clarke, ed. From Energy to Information: Representation in Science and Technology, Art, and Literature. Stanford: Stanford University Press, 2002.
Cybernetics and Art: Cultural Convergence in the 1960s
2002
Shanken, Edward A.. Cybernetics and Art: Cultural Convergence in the 1960s In From Energy to Information: Representation in Science, Technology, Art, and Literature, edited by Linda Dalrymple Henderson and Bruce Clarke, 255-277. Palo Alto, CA:
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
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