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  • db -
    Ikeda's sound installation in an anechoic chamber is intended to quite physically explode the senses. Using the highest and lowest frequencies that human ears can bear, db is a hyper-dense composition of sine waves, white noise and other elements,
  • As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A ‘wall’ of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
  • Vanishing Body -
    A work to lead spectator to a position of a performer. An installation for an exhibition "De-Genderism" at Setagaya Museum, Japan. When you enter the semicircle room (devided into two rooms by a screen), you are asked whether to enter with your
  • Notes on Preliminary Plan and Accompanying Images. • The public enter through a gently curved corridor allowing time for their eyes to adjust to the low light level and obscuring the view ahead of the Forest. • Choice of paths to give a
  • COLAB Art and Architecture, Bangalore Two-person show with Christoph Schäfer, who lives and works in Hamburg, Germany. Not long ago, architectural modernism presented the glass facade as equivalent to participation and empathy with the
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
  • House Fire
    Cardiff and Miller have been working collaboratively and individually for two decades. Together the pair achieved international renown with their collaborative works The Dark Pool (1995/96) and Muriel Lake Incident (1999). House Fire is a four and
  • Artists who create interactive systems and artistic interface designs have begun to look for new display possibilities. For this reason façade’s of contemporary buildings have been largely investigated as a sort of membrane for the display of
  • DualTerm explores our contemporary experience of the global airport. Visitors to Toronto's Pearson Airport's Terminal One come upon a sculptural shape with five embedded plasma screen monitors. On the left most monitor, a computer generated 3-D
  • Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the