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Ambient Information Systems
2009
Luksch Manu/Patel Mukul. Ambient Information Systems. London: ambient.publishing, 2009.
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
Internetscapes
2005
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2006
Internetscapes series of Electronic Drawings initially developed as project pages for "Untitled". Web2 Krisenstab (Web2 Crisis Staff) Internetbauanleitung (Internet Construction Manual) Netzitadelle (Internet Citadel) Internetscape
Place - Turkey
2010
PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
Jeffrey Shaw, a Users manual
1998
Penny, Simon and M. Fernandez. Jeffrey Shaw, a Users manual Sculpture Magazine (November 1998).
Placeholder: Landscape and Narrative in a Virtual Environment
1992
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1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
I-Camera
2004
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2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
Jeffrey Shaw-Place-a-user´s Manual
1998
Wirths, Axel. Jeffrey Shaw-Place-a-user´s Manual In Der elektronische Raum -15 Positionen zur Medienkunst, , 214-225. Ostfildern-Ruit: Hatje Cantz, 1998.
Me as MacGhillie
2010
Meyer, Eva. Me as MacGhillie In Opaque Presence. Manual of Latent Invisibilities, edited by Andreas Broeckmann and Knowbotic ResearchBerlin, Zürich: Diaphenes Verlag, 2010.
Kirschner, Morawe, Reiff
//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
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