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  • Agnes Hegedüs, born in Budapest in 1964 studied Photography and Video Art at the Budapest Academy of Applied Arts, followed by the Minerva Academy, Groningen, the Kunstakademie Enschede and the Institute of New Media, Städelschule, Frankfurt/Main.
  • Unexpected Growth -
    Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
  • Pneu-Written -
    Elements of the MovieMovie (1966) were merged with a performance scenography made by John Lantham.
  • Continuous Sound and Image Moments is a hand-drawn black-and-white animated film loop with no beginning or end. Conceived as a cinematic expansion of pictorial means, the process of making thousands of drawings (rather than any individual picture)
  • Tjebbe van Tijen born in The Hague, lives and works in Hong Kong and Amsterdam. He studied sculpture in Den Bosch, Milano and London. Various happenings and expanded cinema projects in London and cities in the Netherlands 1965-1968. Founded and
  • The exhibition shows works by the computer scientist, Frieder Nake (now resident in Bremen), who was a member of the Stuttgart group led by Max Bense. He displayed his first algorithmically generated digital graphics in Stuttgart in 1965, as did
  • Disillusion of a Fish Pond was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. In this work a naked woman swathed in bandages of cotton-wool was sitting at
  • Glove Screen -
    This work was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. Viewers could interactively control the inflation and deflation of transculent white surgical
  • The film Continuous Sound and Image Moments (1966) was projected onto a live performance of professional female mud wrestlers.
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the