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  • D-G Cabine -
    An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
  • Quiasma -
    A relational narrative map of the space allows us to model a space of data that is there as a network in the subsoil to be visually exposed by whoever interacts with the DVD. An open model for ideas, for the crossings of information, for the
  • Repetition and distortion drive this audiovisual collaboration between composer Lux Prima and visual artist Max Hattler, where fuzzy analogue music and geometric digital animation collide in an electronic feedback loop, and spawn arrays of
  • Strauss, Wolfgang and Fleischmann,Monika. Performing the Archive: Building Knowledge Space [].
  • Strauss, Wolfgang and Monika Fleischmann. The Art of the Thinking Space In Digital Creativity, edited by Anthony BrooksVol.31:3. DOI: 10.1080/14626268.2020.1782945, , 156-170. London: Routledge, 2020.
  • Event: CINEMATIC FLOOR - BIOCYBRID SPACE FOR IMMERSIVE SYNAESTHESIAInstitution: SPIEComment:
  • Strauss, Wolfgang and Monika Fleischmann. The House of Illusion Extending the boundaries of Space Added Value of Computer Aided Architectural Design 1, no. ISBN 90- 76101-01-9 (Feb 1997): 53-57.
  • Psychic Space -
    Psychic SpaceArtist: Myron KruegerComment:
  • Strauss, Wolfgang and Fleischmann,Monika. The House of Illusion: Extending the Boundaries of Space [].