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Mimetic Starfish
1999
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2000
The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the
MK
2004
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2004
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen, human actor. (source: www.schkolne.com)
The Crystal Method
2003
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2003
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen. (source: www. schkolne.com)
Make like atree
2006
video
As viewers walk in front of Make Like a Tree’s projected wall, their shadows are recorded and return to this same image as eerie figures in the foreground and background that move between trees, disappear suddenly, and fade into the distance.
Silicon Remembers Carbon
1993
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2000
The central element in "Silicon Remembers Carbon" is a large video image projected down onto a bed of sand on the floor of the installation space. In the second version, instead of laser-discs, the video source is made up from 2 streams of MPEG-2
In Conversation
2001
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2001
In Conversation was hosted by the British Council in Berlin and projected from their building at Hackescher Markt 1 from 24th April until May 14th 2001 to coincide with the 2nd Berlin Biennale. In this version the projection was visible on the
Projected.Capital
2018
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2018
Event: Projected.CapitalInstitution: Roehrs & BoetschComment:
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
reConFIGURING the CAVE
1998
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1998
These are reconfigurations of the original work conFIGURING the CAVE (1997) that for reasons of economy use simplified projection and interface technologies. Instead of the four screen environment, only one wall screen, or combination floor and
The Living Image
2003
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2004
A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
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