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TRIAD HyperDance
1998
-
1999
TRIAD HyperDance is an interactive art work on the net, containing a dance work as hypervideo and an interactive choreography. The work can be seen at the url address http://triad.kiasma.fng.fi and at the http://ctheory.concordia.ca. The TRIAD
Medien und Realität: Landkarte und Land. Von der medialen Konstruktion der Wirklichkeit
2000
Weibel, Peter. Medien und Realität: Landkarte und Land. Von der medialen Konstruktion der Wirklichkeit In Festschrift für die Wirklichkeit, edited by Guido Zurstiege, 193-196. Wiesbaden, DE: VS Verlag für Sozialwissenschaften, 2000.
Illusion und Virtualität: Kommunikative Veränderungen der Fiktion
1995
Esposito, Elena. Illusion und Virtualität: Kommunikative Veränderungen der Fiktion In Soziologie und künstliche Intelligenz: Produkte und Probleme einer Hochtechnologie, edited by Werner RammertFrankfurt/Main: Campus Verlag, 1995.
Zoran Poposki
My work is transdisciplinary and explores cultural translation, liminality, identity, and public space through a number of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking,
utHOPEia
2001
Hope in fusion with Utopia is here in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the
Migrations
1990
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1990
A web of relationships through the displacement of the visitor's body in the room space, apprehending the moving figures of the tapes embedded in the columns and the frozen figures of frames from the video "migrações", which are gradually enlarged
Adventures in Phy-gital Space
2011
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2011
Keynote lecture at the 11th International Conference on New Interfaces for Musical Expression. 30 May - 1 June 2011, Oslo, Norway.
Compass
2005
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2009
Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
Michael Najjar plans Virgin Galactic Space Travel
2012
Interview.
D-G Cabine
2003
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2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
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