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Phantom Waves
2021
The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of
Micro Arts Group - Computer Arts Archive/EVA, BCS Moorgate London
2022
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2022
Exhibition of 20 Micro Arts Group prints, including generative art from Geoff Davis and Martin Rootes, and a story generator by Geoff Davis. The print magazine was also shown, which had the first ever view of Quantel art, by French artist Michèle
Tele-Lectures
2002
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2009
Tele-Lectures - Netzspannung.org Streaming Service 2001-2004 has a wide range of video documentation of lectures by renowned artists and academics produced in collaboration with well-known partners from the fields of culture and science. Selected
More Than Us
2022
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2022
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
14#BIS
2010
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2011
Expanded interactions and mixed landscape generate the 14#bis biocybrid system, to celebrate the 50th birthay of Brasilia. In a public event, by exploring mobile and locative interface in mixed reality, we put in the sky of the Brazilian capital,
Ramadan Arcade
2018
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2018
Was part of inaugural programme highlighting traditional culture in an art contect. Planed for 2 weeks; extended for 3 months.
IP Network Design Workbench
2002
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2003
IP Network Design Workbench is a system to make performance simulation tools more accessible to a group of experts during the IP Network design process. Using TUI, it became possible to control multiple simulation parameters directly and in
Tangible Video Browser
2002
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2003
The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set of videos and controllers for selecting a video and navigating within the video. Placing a token on the
Portrait of Eve Clone
2010
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2020
video
I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the
Media Art Learning
2000
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2002
Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
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