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The Machine in the Garden
1993
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1993
Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our
Henrik Menné
Whether they are dynamic or static; sculptures by Henrik Menné are basically about process, balance and about organizing matter through both rigid systems and chance. The major part of Mennés production consists of large-scale machines or
Guest Essay Isabella Iskra
08/2024
This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
Active Living Infrastructure: Controlled Environment (ALICE)
2021
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2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Die Chancen der Unschärfe
2001
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2001
Ruth Schnell, lecture: "SEHEN WIE MAN SEHEN"
Elastic Fax 2
1994
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1994
Artists around the world were invited through the Internet to transmit sequential images, to form by chance the sequences of a self-organizing fax movie. The fax machine was placed above eye level, to create the feeling of a large projector as the
Alexandra Ehrlich Speiser
Manifesting randomness Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
Changes of State
2005
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2005
... typical scenario): 1. Po
ster
lights go off, overhead tape player...
Mirror Room, The Trap Interiors
2009
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2013
A narrow band of chances and the infinite beyond whose name I forgot.
Interactive Plant Growing
1992
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1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
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