Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
70
71
72
73
(current)
74
(more)
175
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
House Fire
2001
Cardiff and Miller have been working collaboratively and individually for two decades. Together the pair achieved international renown with their collaborative works The Dark Pool (1995/96) and Muriel Lake Incident (1999). House Fire is a four and
Ellen Sandor
Ellen Sandor is a new media artist, and Founder/Director of the collaborative artists’ group, (art)n. In 1975, she received an MFA in Sculpture from the School of the Art Institute of Chicago. Her MFA studies at SAIC led her to explore the
How Bloopers Become Breakthroughs
2006
Simon Jr., John F. and Deidre Stein Greben. How Bloopers Become Breakthroughs ARTnews (November 2006): 174.
Rambona
1992
-
1994
In "Rambona" the artist transposes the subject of "woman as object of desire" (cover girl) into an image of power. Rambo becomes Rambona. Says the artist, "Duga, a popular magazine in Serbia, came out with a cover girl dressed in a combat suit. The
OSMOSE
1994
-
1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
Camille Baker
Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and
Breath
1991
Human breathing is a complicated mechanism that can be influenced so that people changes their peed of breathing. Breath is a virtual space in which the spectator experiences in a cybernetic world presenting images how breath mechanism can be
Magic Eye - Dissolving Borders
2010
-
2010
video
The project “Magic Eye-Dissolving Borders” is based on the dichotomy between a positivistic participatory communication artwork and the awareness that communication per se can be superfluous and vain. “Magic Eye-Dissolving Borders” aims to challenge
SCHWELLE I
2006
-
2007
Part I is a thirty-six minute audio/visual performance exploring the experience undergone at the threshold of the dissolution of the body and consciousness. Shot in High Definition video, the work is front projected onto a single screen and consists
SCHWELLE: Schwarz Raum
2003
-
2004
Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
1
…
(more)
70
71
72
73
(current)
74
(more)
175