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  • Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy...
  • BIO Warren Sack is a software designer and media theorist whose work explores theories and designs for online public space and public discussion. He is Associate Professor of Film and Digital Media; affiliated faculty with the Computer
  • Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments
  • Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural
  • Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
  • To enhance his performances, presented between 1980 and 1982 in Rio de Janeiro and in other Brazilian states, Kac started to produce visual texts, small sculptures, graffiti, and other kinds of images and objects. After the conclusion in 1982 of his
  • Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space
  • Joel Slayton is an artist, writer and theoretician. He is currently Professor of Digital Media Art at San Jose State University, where he serves as Director of the CADRE Institute, an interdisciplinary academic research center. Mr. Slayton is the
  • Pedro Alves da Veiga is a Portuguese transdisciplinary artist and researcher. He holds a degree in Computer Science (Nova University of Lisbon), a Post-graduation in Advanced Studies of Digital Media Art (Aberta University) and a PhD in Digital
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive