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Frank Schubert
After studies of Philosophy and esthetic theory in Frankfurt und Paris (1988-1992) a short intermezzo followed as scientific assistant at Museum für Moderne Kunst in Frankfurt am Main. 1992 starting artistic practice with the projekt "Human
Susanne Schuricht
Vita: Susanne Schuricht is based in Berlin. Her work engages in installations and photography and is about "the perception of seeing." In many of here installations the human scale and interaction are relevant. From 1997 - 2003 she studied
Entre Sensíveis Pixels: espaço-tempo-agora
2013
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2013
A exposição Entre Sensíveis Pixels: espaço –tempo – agora leva ao Estúdio Galeria Mamute, uma discussão a respeito da arte em diálogo com as tecnologias digitais e com os questionamentos deste tempo. Uma mostra que pensa a condição na qual o
Perder la forma humana
2012
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2012
Event: Perder la forma humanaInstitution: Reina Sofia MuseumComment:
Perder la Forma Humana
2014
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2014
Event: Perder la Forma HumanaInstitution: Centro de Arte Contemporáneo CAC-MuntrefComment:
Ciberadão: vida pós-humana e complexidade digital nas práticas transdisciplinares em arte e ciência
2008
DOMINGUES, DIANA MARIA G. Ciberadão: vida pós-humana e complexidade digital nas práticas transdisciplinares em arte e ciência Polêmica 23 (2008).
Maria Roussou
Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens.
Shirley Shor
Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments
La máquina y la carne. La realidad vs el arte róbotico
2012
Iglesias, Ricardo. La máquina y la carne. La realidad vs el arte róbotico. ISBN: 9788415415190 th ed.Madrid: Evohé: In "De Prometeo a Frankenstein. Autómatas, ciborgs y otras criaturas más que humanas" Various Authors, 2012.
Lillian F. Schwartz
Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
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