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  • ... their bodies. As a shadow appears it tunes any radio frequency between 150kHz to 1.5GHz based on its position monitored by a video tracking system. The size of the shadow controls the volume gain of the specific audio channel. We can have 16 frequencies...
  • ...Morse, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks 17, no. 5 (Oct/Nov 1993).
  • Document B -
    ... creating our own ideas and beliefs or do we match ourselves to a wider series of preconceptions? Using digital interactive video projection and live computing, DOCUMENT B examines these preconceptions through performance and workshops with performers in...
  • Time and Time again -
    ... with each other and with the facilitating apparatus. At the museum, a large screen presents participants with live video images originating in train stations, coal mines, and steel mills. These locations are the nodes in a network of industrial...
  • eyesoflaura.org -
    ... internet project, Laura, is a bored security guard in Vancouver waiting for something to happen. With a diary, photographs, video and audio clips she documents the things happening around her in the net. The user can skip through the diary entries or even...
  • Last Life -
    Connectez votre webcam qui filme une partie de votre vie, de votre environnement ou du monde réel alentours. Le Reality Show appliqué au jeu vidéo en ligne Votre webcam devient une fenêtre dans Last Life, la dernière vie, la votre. Si les autres
  • ... Festival in Athens - in the venues of Athens he was a co-founder). His adventure starts from the analog-electronic image of Video Art and reaches the modern XR (extended reality) environments.
  • ...“It suits me well" is a video installation, a recording of a private performative act. After being digitized via Photogrammetry, the artist’s body UV map (the image of the skin and body details that wraps around the virtual model of the body) has been printed,...
  • ...thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen...
  • ...Through video essays and photography, the exhibition MASCHINENSEHEN [MACHINEVISION] documents the practice of picture production: its devices and technologies, the laboratories, as well as the sites where the new processes are applied. In addition, it shows a selection...