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Now Step into a Movie: Sensorama
1964
Lipton, Leonard. Now Step into a Movie: Sensorama Popular Photography 61-62 (July 1964): 114, 116.
Featured Artist Jeffrey Shaw
10/2015
.. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
Catherine Mason
My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
Understanding Media: The Extensions of Man
1964
McLuhan, Marshall. Understanding Media: The Extensions of Man. New York: McGraw-Hill, 1964.
The Construction of Change
1964
Ascott, Roy. The Construction of Change Cambridge Opinion, Modern Art in Britain January (1964): 37 - 42.
Diagram Boxes and Analogue Structures
1964
Ascott, Roy. Diagram Boxes and Analogue Structures. London: 1964.
Brian Reffin Smith
Working with computer based arts since the late 1960s. There should be humour and politics, at least sometimes, in art. Especially the humour and politics of digital art. I think art should be a more or less systematic enquiry whose goal is
Cybernetics and Art: Cultural Convergence in the 1960s
2002
Shanken, Edward A.. Cybernetics and Art: Cultural Convergence in the 1960s In From Energy to Information: Representation in Science, Technology, Art, and Literature, edited by Linda Dalrymple Henderson and Bruce Clarke, 255-277. Palo Alto, CA:
Record Again! 40 Jahre Videokunst.de. Teil 2
2012
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2012
The goal was to save video material threatened with disappearance and to rescue forgotten material. The project succeeded in retrieving a large number of videos from the 1960s and 1970s, believed lost, from artists, estates, and museum storerooms;
Immaterial / Re-material: A Brief History of Computing Art
2020
26. Oct. 2020 - 17. January 2021 UCCA Center for Contemporary Art, Beijing, China UCCA presents "Immaterial / Re-material", a group exhibition tracing the history, present, and future of computing art through more than 70 artworks by more than 30
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