Archive Search

  • Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
  • Fisher, Scott S.. Telepresence: Context and Sense-ability in Digital Worlds In TechnoCulture Matrix, Tokyo, Japan: NTT Publishing Co., 1994.
  • Goodman, Nelson. Ways of Worldmaking. Cambridge, MASS: Hackett Publishing, 1978.
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • InterCommunication Center Tokyo, ed. Media Passage. Tokyo: NTT Publishing Co., 1993.
  • Krueger, Myron. Artificial Reality: Past and Future In Virtual Reality: Theory, Practice, and Promise, edited by Sandra Helsel and Judith Paris Roth, 19-25. London: Meckler Publishing, 1991.
  • Pearce, Celia. The Interactive Book: A Guide to the Interactive Revolution. Indianapolis: MacMillan Technical Publishing, 1997.
  • Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
  • Currently an Assistant Professor developing an electronic art program at Union College in Schenectady, NY, Fernando Orellana uses new and traditional media as a way of transmitting concepts that range from generative art to socialpolitical
  • For about 10 years Tim Otto Roth has worked on the photogram and belongs now to the few leading adepts of that medial outlaw. He studied among others with Floris M. Neusüss, whose anthological work he continues in the new form of the portal