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  • Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic populations in times of crisis. The historic experiences of Japanese Americans in World War II and the more
  • sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience. Using voice
  • Tollen
    In an arena of about 6m by 10m the artist puts a number of spinning tops in motion. He attempts to drive them as a kind of flock or lets them interact as a kind of self-sustaining system. They move in unpredictable ways, sometimes careful and
  • Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
  • Biopsia - video
    This piece is a kinetic sculpture consisting in a disc where a drop of colored water falls from the ceiling at regular intervals. An animation of a clockwork mechanism, revolving around the color stains, is projected onto the disc. It was part of
  • Strange Days -
    Shirley Shor > CryptoMania Opening Reception: Thursday, November 30, 2017, 20:00 Curator: Yaron Haramati CryptoMania brings the cyberworld and human/machine relations in the post-digital age into the world of art. Shor explores abstract themes like
  • The exhibition proposes to “listen” trees of Babyn Yar, feel the metaphor of Tree as a Capsule of Time, which conveys knowledge from the Past (the ground) to the alive limbs of the Future. The Babyn Yar trees were growing all this time as silent
  • Interactive computer video installation Three doors of the environment 'Tür für Huxley' ('Door for Huxley') simulate the entrance to different realities. The observer has the choice between pure observance of a conserved and continuosly repeating
  • “Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience
  • “Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience