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  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
  • The interactive installation CloudBrowsing (2008-09) by Bernd Lintermann, Torsten Belschner, Mahsa Jenabi and Werner A. König is the first work to be shown in ZKM's recently established PanoramaLab. The project lets users experience Web-based
  • EDEN Echigo-Tsumari -
    ... project can talk together across continents. Humans can follow their...
  • Cacophony (3 minutes) weaves historic events in the fields of art and the politics. It nears different situations and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent aesthetic &
  • Terrarium -
    ... are generated by the cross-over combination and are replicated...
  • ... Consciousness concerns the possibility of non-human, computational...
  • ... for example, we often come across the procedure of colourising images...
  • ... the same time the “sensorial” possibilities of the printed page. So, for...