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Virtual Balance
1994
-
1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
Virtual Museum
1991
video
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
Multi Mega Book
1997
-
1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
CloudBrowsing
2008
The interactive installation CloudBrowsing (2008-09) by Bernd Lintermann, Torsten Belschner, Mahsa Jenabi and Werner A. König is the first work to be shown in ZKM's recently established PanoramaLab. The project lets users experience Web-based
EDEN Echigo-Tsumari
2018
-
2018
... project can talk together acr
oss
continents. Humans can follow their...
Cacophony (Scene 2)
2003
Cacophony (3 minutes) weaves historic events in the fields of art and the politics. It nears different situations and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent aesthetic &
Terrarium
2002
-
2002
... are generated by the cr
oss
-over combination and are replicated...
Quantum Consciousness
2015
... Consciousness concerns the p
oss
ibility of non-human, computational...
POLYMORPHIC IMPRINT
2017
... for example, we often come acr
oss
the procedure of colourising images...
neural magazine
1993
video
... the same time the “sensorial” p
oss
ibilities of the printed page. So, for...
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