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  • ARTEC 95 -
    ...Three main categories emerged in ARTEC '95: 1. sculptures and environments emulating life or protolife; 2. portraits and interpretations derived from the world at large; and 3. performances and displays of invented image. The Biennale continued to explore the...
  • ARTEC 89 -
    ... as modern art, computers and artistic expression, high technology art as a means of expression, high technology art in urban environments'. It offered and promised an unique opportunity to diffuse information regarding high technology art to the public at...
  • ...The aim of the events, in the context of Mediaterra 02, is to promote environments that advance communication and the universality of culture and to demarcate, record and project new standards of artistic expression and communication. (source: www.mediaterra.org)
  • ... artists’ approaches and positions in today’s Lebanese multi-cultural society, where religion, politics, war and post-war environments are always affecting the identity and belonging crisis. The aim of the lecture is presenting a panorama on the Lebanese...
  • ... musicians, and researchers, exploring areas such as reflexive architecture, interactive film, art installation, responsive environments, computer games, performance, wearable technology, communication and experience design. It includes: Sara Diamond...
  • ... media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life environments and economic models be designed as an interplay of technological, social, and artistic forces, as Mixed Realities of...
  • City Sonics #8 -
    ... aspects of sound. Every summer for a whole month, City Sonics proposes a unique path within the urban area. Installations, environments, listening salons, performances and concerts offer settings to sound, words and musics echoing with images. City Sonics...
  • ... films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some of the film programmes. The Festival’s exhibition entitled "It. The nature of...
  • Creatures #4 -
    ... strongly uses new media as a thinking medium in which involves the audience, creating performative experiences and immersive environments. De Pinto is currently studying a hybridisation practice between expanded cinema, performances, digital codes,...
  • ... Berlin based architecture firm Kooperative für Darstellungspolitik. The display ranges from simulated reproductions of real environments to 3D videos and Virtual Reality which generates an all-encompassing spatial illusion with the aid of VR headsets. The...