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  • data.film -
    how many points are there in a line? What is the number of numbers? How can we verify that the random is random? data.film is part of the datamatics project, which is a series of experiments that explore such questions, physically and
  • Cyber Squeeks -
    The Cyber-Squeek series spoofs the emergence of machine intelligence, in which electronics integrated with life-like forms, have begun to squeak their first words; in their language. Through multiple sensors and switches they respond to human touch
  • Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
  • Presence -
    Presence is a three beam interactive video projection installation commissioned for the Art Machine II exhibition at the Maclellan Galleries, Glasgow. It is composed of three screens using high resolution video projectors and three computers with a
  • Surveillance technology, robotics and computers all feature in the work of Mexican-Canadian artist Rafael Lozano-Hemmer. As you enter the exhibition space, overhead cameras track your movements, triggering a reaction -- in one room rows of white
  • Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and
  • developed for The View Contemporary Art Space Swizerland EXCAVATE consists of a magic lantern from the 1920ies that was transformed into an interactive installation. The project was developed for a military shelter from the cold war in the area of
  • Jenny Holzer was born in Gallipolis, Ohio, in 1950. She received a BA from Ohio University in Athens (1972); an MFA from the Rhode Island School of Design, Providence (1977); and honorary doctorates from the University of Ohio (1993), the Rhode
  • The Visible Genome Project is an interactive installation using two video touch screens and two high resolution video projections with two computers. On each touch screen is visible an array of the letters A, C, G and T, making up the base elements
  • Alembic
    "Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D