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Video Ball Sculpture
1980
video
Inside perspex panels and electro-mechanical system is able to sort over 2000 balls and create images by choosing the relevant positions of either the dark-blue or pale-yellow balls. These images are first created (by anyone) by drawing on a video
Distributed Legible City
1998
video
... words the artwork
change
s from being merely a... (both in terms of
scene
ry and content) for the...
Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene
2001
Okada, Tomohiro. Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited
SymbioticA, The Art and Science Collaborative Research Laboratory / SymbioticA, das kollaborative Forschungslabor für Kunst und Wissenschaft
2001
Catts, Oron and Stuart Bunt. SymbioticA, The Art and Science Collaborative Research Laboratory / SymbioticA, das kollaborative Forschungslabor für Kunst und Wissenschaft In TAKEOVER: Who's Doing the Art of Tomorrow. Wer macht die Kunst von
Digital Preservation: Recording the Recoding. The Documentary Strategy / Digitale Konservierung: Die Aufzeichnung der Neukodierung. Die Strategie der Dokumentation
2001
Depocas, Alain. Digital Preservation: Recording the Recoding. The Documentary Strategy / Digitale Konservierung: Die Aufzeichnung der Neukodierung. Die Strategie der Dokumentation In Ars Electronica 2001: Takeover : Who's doing the Art of Tomorrow =
Neue Technologien und gestalterische Kreativiät
2001
Eshaq, Ahmad Rafi Mohamed. Neue Technologien und gestalterische Kreativiät In Takeover - wer macht die Kunst von morgen / Who´s Doing the Art of Tomorrow, edited by Gerfried Stocker and Christine Schöpf, Vienna and New York. : Springer, 2001.
Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
Meissner, Tobias O.. Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and
iC_inema 1
1998
iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... true identity on this ob
scene
stage, and all are...
Art Impact, Collective Retinal Memory
2000
-
2000
Art Impact, Collective Retinal Memory includes several parallel subject matters. The exposition La Beauté en Avignon ('Beauty in Avignon') constitutes the works material. The public online or in the Pompidou Centre can actually see some
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