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  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
  • Audio-CD recordings of neighbours.
  • Destruction of the remnants of an exhibition with sound pneumatics using speakers.
  • Wavescape -
    A permanent interactive sound installation for the Ft. Lauderdale International Airport. (source: www.well.com/~demarini)
  • Implex -
    interactive sound installation
  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the
  • House Fire
    Cardiff and Miller have been working collaboratively and individually for two decades. Together the pair achieved international renown with their collaborative works The Dark Pool (1995/96) and Muriel Lake Incident (1999). House Fire is a four and
  • in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
  • A revolutionary Poetry Book, programmed in Web Based VRML and conceived for immersion. Texts translated from "Vite de la Banane", available at the New York Public Library, and the urbana Champaign Library of Illinois. Read by the author. The
  • Janet Cardiff & George Bures Miller developed in "The Muriel Lake Incident" (1999) a miniature movie theater, in which a maximum of 3 person can have a look inside. The image and sound illussion is made perfect and has the effect that the viewer