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  • The formal visual aspect of the Reflections v2 series is strongly tied to the aesthetic of Minimal Art. It reduces its abstract vocabulary to visual representations of the number one and zero sculpted as lines (one) and rings (zero). This reduction
  • Underscan - video
    Under Scan is an interactive video art installation for public space. In the work, passers-by are detected by a computerized tracking system, which activates video-portraits projected within their shadow. Over one thousand video-portraits of
  • Seiko Mikami passed away of cancer in January 2015. She was an interactive media artist that has been working in the realms of information systems and human sensing. Showing large-scale installations since the 80's she used sound, robotics and
  • Two Trees
    The video of this work was captured in a field outside of Oregon, Wisconsin using a Mavic 2 Pro drone. The two trees in this piece have for years been a source of delight when entering into the town of Oregon while visiting my daughter. I had
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ADA Artist Interview with Elke ReinhuberArchive of Digital Art, March 2022Text & Interview by Carla Zamorahttps://www.digitalartarchive.at/features/featured-artists/featured-elke-reinhuber.htmlWhat have you been working on recently?As I
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
  • The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and