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Featured Artist Elke Reinhuber
03/2022
Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
ADA_ArtistInterview_ElkeReinhuber.pdf
ADA Artist Interview with Elke ReinhuberArchive of Digital Art, March 2022Text & Interview by Carla Zamorahttps://www.digitalartarchive.at/features/featured-artists/featured-elke-reinhuber.htmlWhat have you been working on recently?As I
Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
Virtual Museum
1991
video
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
Multi Mega Book
1997
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1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
Touch, an interactive urban installation
2006
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2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
Daniela Alina Plewe
Daniela Alina Plewe is a media artist, professor and entrepreneur. She had a Phd from Sorbonne Paris and a M.A. in Experimental Media Studies from the University of Arts Berlin and a B.A. in Philosophy- Artificial Intelligence/Logics. She works in
Cacophony (Scene 2)
2003
Cacophony (3 minutes) weaves historic events in the fields of art and the politics. It nears different situations and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent aesthetic &
Terrarium
2002
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2002
TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
Radius
2010
Commissioned by Candy & Candy for Home House, London / UK ‘Radius’ is a sound-reactive media installation that plays with the light emitted by spatial arrays of light sources. Where a commonly flat arrangement of LEDs would be conceived as a
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