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  • Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group, and he co-directs
  • Manovich, Lev. Information as an Aesthetic Event http://manovich.net/index.php/projects/information-as-an-aesthetic-event.
  • (*1982 in Teheran, Iran) is a Ph.D. student at the DFG graduate program »Explorative Analysis and Visualization of Large Information Spaces« and a member of the Human-Computer Interaction Group at the University of Konstanz. Her research focuses on
  • Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
  • (*1978 in Ravensburg) ) is a doctoral candidate with the Human-Computer Interaction Group at the University of Konstanz. He is an associated member of the DFG graduate program "Explorative Analysis and Visualization of Large Information Spaces« and
  • LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress
  • Luksch Manu/Patel Mukul. Ambient Information Systems. London: ambient.publishing, 2009.
  • Benayoun, M. and Maurice Benayoun and James Edward Imi. KITSUN, An Example of Extended Relativity Applied to Urban Navigation Architecture, City and Information Design (2014).
  • Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. Yvonne
  • BA in Art History and MA in Arts and Communication, is carrying out his artistic activity by continuously crossing the thin line between intangible and tangible, focusing on the idea of non digital identity, the erosion of an overloaded information