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  • Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and
  • OSMOSE - video
    An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • Pulse Spiral - video
    "Pulse Spiral" is a three-dimensional spiral paraboloid made up of 400 lightbulbs arranged according to Fermat's equations, --an efficient spatial distribution along a surface which is found in plant phyllotaxis (arrangement of leaves and cells in
  • Crossing Talks is a space of non-communication. Every room made up of walls/images, people talking to other people like speaking to themselves. Only one wall at a time connect us to people far away or via the Internet. Like on a life raft, the
  • Art Impact, Collective Retinal Memory includes several parallel subject matters. The exposition La Beauté en Avignon ('Beauty in Avignon') constitutes the work’s material. The public online or in the Pompidou Centre can actually see some
  • Gijs Bakker was trained as a jewellery and industrial-designer at the Gerrit Rietveld Academie in Amsterdam, the Netherlands and the Konstfack Skolen in Stockholm, Sweden. Bakker's designs cover jewellery, home accessories and household appliances,
  • Hauser, Jens. Leuchtgehirne, Bakteriengoldgräber und DNA-Photoshopping: Kunst mit Biomedien und jenseits der Artengrenzen In Möglichkeit Mensch: Körper | Sphären | Apparaturen Möglichkeit Mensch: Körper, Sphären, Apparaturen: künstlerische und
  • Faina Balakhovskaya and Antonio Geusa and Luk Lambrecht. Александра Дементьева. Работы 2000 - 2007. / Alexandra Dementieva. Works 2000 - 2007. Catalogue. Moscow, Russia: XL gallery, 2008.
  • Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real