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Home of the Brain - Philosophers' Houses (vers I 1989-90/ vers II 1991-92 / video 1992)
1989
-
1990
video
... the artistic and conceptual landscape of VR, paving the way
for
future immersive experiences. What was the public reaction to Home...
1,4..19
2013
-
2014
...Animal experimentation is a common practice
for
people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of...
i2tv - Interactive TV
1999
-
2000
video
...I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model
for
an electronic arena that explores a new
for
m of live artistic production...
Dioramatized
2010
video
... he constructs, in interaction with the audiovisual
for
m, his own perspective on the music per
for
med. (Source:...
DIGITAL MONSTERS DON'T BLEED
2014
...L MONSTERS DON'T BLEED An algorithm is a distinct method of instructions
for
calculating and solving a problem or a set of problems. It...
Mirror Cells
2007
... has been the starting point and the source of inspiration
for
the interactive installation Mirror Cells. These neurons that were...
Universusmulti
1984
-
1984
video
... distance, trans
for
ming the moving bodies into black dots that
for
m drawings in action. The real scenes generate two-dimensional...
Two Women
1991
-
1995
... key moments in the lives of the two women whose biographies
for
m the basis of "Two Women". The work places side by side the...
Autobiography
1996
-
1998
... stations. One computer displayed a Web site, which was created
for
"Autobiography". The other displayed the same material as the Web...
Re-reading the News
2002
-
2003
... occurs in a second. "Re-reading" sees the newspaper's
for
mat as a tendentious metaphor, an interface
for
controlling our...
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